ArcadeFly http://blog.arcadefly.com Most recent posts at ArcadeFly posterous.com Wed, 25 Nov 2009 03:02:27 -0800 Moving to Heroku http://blog.arcadefly.com/2009/11/24/moving-to-heroku http://blog.arcadefly.com/2009/11/24/moving-to-heroku ArcadeFly is down now while we move from Slicehost to Heroku. It's an amazing platform, and we look forward to seeing how things run on it. My tests so far show it'll be a lot faster than Slicehost -- mainly due to my (inexperienced) rails config on that server. Heroku though, is much easier to maintain, and for a decent price (free until we grow a little more). Luckily we don't get enough traffic to warrant that yet, but 2010 is going to be a much more active year.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Sun, 29 Mar 2009 00:20:08 -0700 Fixes for IE, Safari, Chrome http://blog.arcadefly.com/2009/03/28/fixes-for-ie-safari-chrome http://blog.arcadefly.com/2009/03/28/fixes-for-ie-safari-chrome I admit, we've been a bit lazy on adding support for multiple browsers. My browser of choice, Firefox 3, is usually all I test in. For the most part this covers 99% of ArcadeFly, but that 2% must really annoy people who use the site in other browsers. Now though, the site should look the same in FF3, Safari, Chrome and IE7. I'm going to give it a once over in FF2 tomorrow, and consider supporting IE6. Since we're lucky enough to use JQuery, getting everything working in IE6 should come down to some CSS tweaks. With a full 20% of our visitors using IE6, this is something we'll definitely be seriously considering. If you come across any layout issues in any browsers other than IE6, please comment on them and we'll do our best to fix them up.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Sun, 01 Mar 2009 17:13:00 -0800 Add new Games to ArcadeFly http://blog.arcadefly.com/2009/03/01/add-new-games-to-arcadefly http://blog.arcadefly.com/2009/03/01/add-new-games-to-arcadefly This one has been requested from the start. Now anyone who's signed in has the ability to add new games to ArcadeFly! These still will have to be confirmed by an administrator, but after that they'll be public on the site. If you've ever been adding an arcade and come across game not listed, this one is for you. You'll be able to create the game, and add it to the arcade right away. The game won't show up publicly in the games list for that arcade until the game itself is approved, but it will show up in the "edit games" page for an arcade to whoever edits it (so hopefully there shouldn't be any stepping on each others toes). Also when logged in users are managing games at an arcade, all games that are in the system will be available -- pending or approved. So if someone else has recently added a game, and it has not yet been approved it will show up in there. If there's any questions or problems with how this system works, feel free to comment here or send in your questions through the GetSatisfaction page for ArcadeFly.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Mon, 02 Feb 2009 06:33:46 -0800 Release for February 1, 2009 - Tags! http://blog.arcadefly.com/2009/02/01/release-for-february-1-2009-tags http://blog.arcadefly.com/2009/02/01/release-for-february-1-2009-tags Tags are just about the easiest thing possible to implement, especially in Ruby on Rails. With great plugins out there like acts_as_taggable_on_steroids, getting tags setup is a breeze. We've actually been accepting tags since day on arcades, but you couldn't view a listing of all arcades tagged with a specific tag. Now all tags should be links that show a listing of arcades -- making one more way to find the arcade you're looking for, or discover a new one. For instance, if you're looking for all arcades that are at theme parks or arcades in movie theaters it's only a click away!

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Wed, 28 Jan 2009 03:31:17 -0800 Bug Fix Release for 1/27/09 http://blog.arcadefly.com/2009/01/27/bug-fix-release-for-12709 http://blog.arcadefly.com/2009/01/27/bug-fix-release-for-12709 I'm going to try to update the blog more with some bug fix releases to keep people up to date with what's going on. The release for today is on the small side though. The profiles and arcades section have a "show arcades/profiles within so many miles" drop down, where you can select 10,20 up to 5000 miles -- or everywhere. This wasn't working due to the weird way we were using Geokit. The changes made to get this working are available on my fork of geokit-rails.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Fri, 23 Jan 2009 05:39:28 -0800 Back from our break with some updates http://blog.arcadefly.com/2009/01/22/back-from-our-break-with-some-updates http://blog.arcadefly.com/2009/01/22/back-from-our-break-with-some-updates We took it relatively easy in December, but we have a load of new features and goals set for the new year. This is the year ArcadeFly is really going to take off! If you think you have an awesome feature that would help us, or you think you can help out please either go ahead and do it or feel free to fill out the feedback form that's on the side of each page. We're always looking for help! A few small changes went out this evening:
  • Added timestamps to arcades and arcades at a game. This was something highly requested, as it made it difficult to tell how up to date information was
  • Updated manage arcade games page to order games by name.
  • Working on the ability to filter for arcades within a given range. Looks like there are a few bugs with it so it may not work right now, but it shouldn't error out.
  • Added the count of how many of a specific game are at an arcade. This info was collected, but not shown due to an error.
Know of an issue? Have a suggestion? Use the Feedback widget on side of every page!

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Sat, 06 Dec 2008 07:18:25 -0800 Few Hunded More Pinball Games Added http://blog.arcadefly.com/2008/12/05/few-hunded-more-pinball-games-added http://blog.arcadefly.com/2008/12/05/few-hunded-more-pinball-games-added We've been seriously lacking good pinball support for a while now, but I started off our Pinball integration with the current list from Wikipedia. There are a number of sites out there with far more complete lists, but for now we're going with a light list of the most popular. Our goal is to list every game that's available to play at an arcade, not every game that could be available, so importing 5,000 pinball games from

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Sun, 30 Nov 2008 02:28:47 -0800 Lots of site improvements, speeds and otherwise http://blog.arcadefly.com/2008/11/29/lots-of-site-improvements-speeds-and-otherwise http://blog.arcadefly.com/2008/11/29/lots-of-site-improvements-speeds-and-otherwise We recently fixed most the bugs currently on ArcadeFly. There's a few in the works, but nothing major outstanding. We recently upgraded to Rails 2.2 with Passenger instead of Mongrel. Things are really coming along though and become stable enough to build on. We're planning on expanding out to some new features in the coming weeks, but still looking for suggestions on where to place our focus. If you see any problems with the way things are now, please email me or just reply to this post. We're looking into some better ways of tracking bugs, but the free ones don't seem to compare).

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Thu, 25 Sep 2008 04:01:26 -0700 Off to good start! http://blog.arcadefly.com/2008/09/24/off-to-good-start http://blog.arcadefly.com/2008/09/24/off-to-good-start Thanks to a pair of posts on Arcade Heroes and Destructoid, we're slowly building some real momentum now. It's been a bust week with a lot of updates, but things are looking good. You can now claim arcades and, upon approval, edit them. I'm actively approving claims whenever I see them, so don't be scared to claim 10 or 20 arcades if you go to all of them. Also, we're actively looking for administrators to help out across the boards. Administrators will help make sure the game listings are up to date and without duplicates, as well as approve claims, edit any arcade, and probably more once abilities are in. If you're interested in really helping out in the long haul, and don't mind if includes the occasional tedius bit of data entry (like entering the games available at contact with us if you're interested.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Mon, 11 Aug 2008 06:08:14 -0700 Week of improvements http://blog.arcadefly.com/2008/08/10/week-of-improvements http://blog.arcadefly.com/2008/08/10/week-of-improvements As things start to be used it's always easier to flesh out what should be improved. For this week that has been the games list. After taking a tour of Orlando I ran into a surprising number of games that weren't in the GameFaqs listing that we're using here. The solution is to move off gamefaqs as the definitive listing for games. You'll notice that the URLs no longer use the gamefaqs ids as the URL parameters. It's just not a good idea to base your system that much on another one of which you have no control. Plus, as I was going arcade to arcade I was noticing other items that we might want to track (pool tables, air hockey, basketball, etc) that just wouldn't fit into the mold if we required all games to exist on gamefaqs. As for the games that aren't on GameFaqs, we'll soon be adding all games from the Killer List of Video Games as well. It's just about ready, but I'm running into a problem with game names that are similar but not exactly the same. After I write up a script to merge the differences between these two we should have another 1,000 or so games available.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Thu, 31 Jul 2008 02:42:13 -0700 What a week! http://blog.arcadefly.com/2008/07/30/what-a-week http://blog.arcadefly.com/2008/07/30/what-a-week So, there's no flood of users, or flood of push for that -- just a flood of development to make things better and more kickass. Since last week we added a great way for users to add games to arcades, put a light barrier to entry in place for editing arcades through the process of claiming an arcade, added exception notifications (just emails us when something goes wrong), automated deployments, made all html valid and worked towards a faster yslow rating and of course. The last development push will be to create a good iphone version of the add games page. This will be used while walking around arcades to add games, so it's important for it to be as easy as possible. Lastly I'll work on making the homepage more focused, which should help users to get started. Having the site up and functional is a great boost to working on it though. If anyone is finding it difficult to find time to work on a project, I'd suggest spend some time to deploy a working copy and get it out there. :) There's more incentive now than ever before to make fixes and improvements.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Mon, 28 Jul 2008 03:26:11 -0700 Initial Release http://blog.arcadefly.com/2008/07/27/initial-release http://blog.arcadefly.com/2008/07/27/initial-release It's official -- ArcadeFly is available for the public... kind of. Right now we're still in the "testing the waters" stage where we're on pins and needles to see if everything works. So far it's been surprisingly smooth sailing. The basics are all in place -- people can register, add arcades, edit games at arcades, favorite arcades and games, map arcades and see distance calculations. That's pretty much the core functionality. For now though, since there isn't much in the system, my main emphasis is on creating a kick-ass way for people to add/edit arcades and the games at those arcades. It's still a problem though, as we can't have people just editing them straight out -- there needs to be some system in place. That's the top priority to get that going asap.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Fri, 25 Jul 2008 05:44:28 -0700 Feature complete? Not likely http://blog.arcadefly.com/2008/07/24/feature-complete-not-likely http://blog.arcadefly.com/2008/07/24/feature-complete-not-likely Releasing the first version of a product should never be feature complete. That is to say you probably shouldn't do every feature you want to do right from the start. Things that seem important in the planning stages might become altogether worthless to the users, while they spot huge holes that you've left unfilled elsewhere. In the end it's all about getting done the core of your project -- what people are coming there to see. If the forgot password form process ends up being a little odd, or some graphic seems a bit off; but users are still able to do what you wanted them to then you have yourself a great success. The rest of the details can easily be hammered out, and even better organized with user feedback. For ArcadeFly it's obvious what the core features of the project are. Finding arcades to play games at. There are a few features that aren't going to make it into launch, but nothing I'd call a showstopper. There won't be a friends system, a comment system or a messaging system right out of the gate. For starters it'll be all about finding the arcades. Then as people join up, I'll see where resources are needed and probably work on adding more ways of users to communicate. This really makes sense anyways, after all how can you message people or add friends until there's a user base out there. The lack of commenting I do miss, but it at least it means deferring those questions like "How do I weed out spam?" and "Who deletes spam?". Doing more work now could very well lead me to investing even more time down a path I don't want to go. Best to keep it simple while you can.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Wed, 16 Jul 2008 02:51:23 -0700 Upgrading to Rails 2.1 http://blog.arcadefly.com/2008/07/15/upgrading-to-rails-21 http://blog.arcadefly.com/2008/07/15/upgrading-to-rails-21 It's been a slow couple months, but things are shaping up for an initial release this summer. The initial launch date was sometime in July, but now the goal is by the end of August. It's not a matter of the site being extremely complex or anything, but just getting things right the first time. It's coming along nicely though, and I think the finished product will be worth it. At the moment I'm upgrading the core of the site from Rails ~2.0.2 to Rails 2.1, the latest and greatest. It's requiring a few plugin upgrades, but overall it was a quick process.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Sun, 20 Apr 2008 20:29:36 -0700 Don't skip the small stuff http://blog.arcadefly.com/2008/04/20/dont-skip-the-small-stuf http://blog.arcadefly.com/2008/04/20/dont-skip-the-small-stuf For the first release of products it seems like in most the books I've read they talk more about getting the basic foundation for a site for an initial launch, rather than getting something that's good and people actually use. I'm taking an approach more along the lines with what's described in Designing the Obvious for ArcadeFly though. Rather than skipping things I'm fully embracing them -- if they're essential to the user experience. I'm concentrating most on what people will use most -- makes sense right? I'm taking this down to the small details like auto-selecting form fields, keeping tab navigation order logical and generally just trying to solve problems before they occur. For instance, on the forgot password form we ask for the email you signed up with. If you enter one that doesn't exist it'll ask you if you want to register, and if you click on the link, it'll show the register form with the email you entered previously already filled in. Likewise, if you enter an address for distance calculations then decide to register, we'll try to sync up your address with the fields on the address form. Syncing up an address like "1486 E Buena Vista Dr, Lake Buena Vista, Florida, 32830" (Disney Quest) with the individual parts by itself isn't an easy task. You can try to parse this out by comma, and maybe if you're lucky you'll split it correctly. There is an easier way though -- GeoKit to the rescue! Load up script/console and try out Geokit directly:
>> loc = GeoKit::Geocoders::GoogleGeocoder.geocode("1486 E Buena Vista Dr, Lake Buena Vista, Florida, 32830")
=> #
Thanks GeoKit! Even if this was called with just "1486 E Buena Vista Dr, 32830", we'd still get the same results down the latitude and longitude. From here it's just a matter of using loc.city, loc.zip, loc.country_code as much as we need. For a user who just wants to come to ArcadeFly but not register, they can enter their address and we'll save it in their session as a string (or at least that's the plan), then if they decide to register this method helps split it apart. Pretty slick all around. Users shouldn't have to enter data more than once after all.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Tue, 08 Apr 2008 04:31:47 -0700 Progress towards initial release http://blog.arcadefly.com/2008/04/07/progress-initial-release http://blog.arcadefly.com/2008/04/07/progress-initial-release Slowly inching towards the end of phase 1 now. Over the weekend I managed to wrap up just about all the remaining login/user interactions in ways I thought were intuitive. For this project I am doing most of this myself, with the help of the RESTful Authentication rails plugin. I did run into one awkward case I should probably check on a little more though. If a user has signed up but not activated their account, and they complete the "forgotten password" form, I need to rework it. I don't like the way RESTful authentication does this part actually. You cannot reset your password unless you have already activated your account. I'd say whenever someone changes their password also set their activation code to null, making them activated. This is sort of a side effect of changing password, but it makes sense. If soeone can change their password they should meet the conditions for activation as well.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Mon, 24 Mar 2008 04:51:53 -0700 Phase 1 complete! http://blog.arcadefly.com/2008/03/23/phase-1-complete http://blog.arcadefly.com/2008/03/23/phase-1-complete So what does that mean...? Phase 1 will be pretty barebones unfortunately. It will be an internal release to whoever is interested in testing things out. At this point it will not be possible to add/edit games or arcades, but the functionality of registering, finding arcades close to you or games close to you is in there, as is mapping. Once I get to a good stopping point in phase 2 in the next week or so I'll probably put it up. If you're interested in trying out the beta, give me a heads up and I'll send you the info. Phase 2 will be a maintenance release. Forms will be spiced up, a little more sharpening of the main focus of the site -- that kind of thing. No new functionality will be included for this one, other than the ability to add arcades. Working out a way to edit arcades/games is going to be a little tricky. I don't want to open it up completely as if it was a wiki, but it shouldn't be difficult for someone that wants to contribute to do so. Once it's possible to do the main point of the site, and do it extremely well, I'll start implementing the "nice-to-haves" like arcade ratings, popular arcades/games and that kind of thing.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Thu, 17 Jan 2008 05:29:34 -0800 Setting up a Mail server for registration http://blog.arcadefly.com/2008/01/16/setting-up-a-mail-server-for-registration http://blog.arcadefly.com/2008/01/16/setting-up-a-mail-server-for-registration Almost since the beginning I've had RESTful Authentication setup on ArcadeFly, although I'd been too lazy to setup a mail server to test of it's functionality. For testing this out though, I decided to give Google a shot thanks to an article on how to use gmail as your mail serevr for rails. Very easy to implement, although I'm still unsure on the exact limitations. I don't expect to reach any of those during development though, so for now it's going to serve as an easy configuration option between the two PCs I use to code. With that out of the way time to worry about a few smaller issues. Created a signup form at www.ArcadeFly.com. If you're curious as to why I'm going with the www prefix, it's mostly because of the site's audience. For a mostly tech offering, or a tech blog I understand it makes perfect sense to do it the "right" way and use just the domain (we're doing that for Adogo), but since this will be mostly video gamers and hopefully some not-as-technical people, adding www seems like the way to go. Non-www still forwards that way of course, and I don't doubt that there will be a huge intersection of progammers and gamers. Aside from that I learned a little bit about just how Rails Observers work. Such a simple topic I see why I don't read too much more about it. There's surely more to it than I've found, but it begins with a "config.active_record.observers" option in the environment.rb file where you point it to a classname. For RESTful authentication, for example, you'd point it to :user_observer. This will handle automatically sending out email messages based on changes to the user object. For instance, the UserObserver class is an ActiveRecord::Observer and shares methods like "after_create", "after_save" and other points. Very powerful feature that's easy to implement.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Wed, 16 Jan 2008 04:03:59 -0800 Error messages chugging along http://blog.arcadefly.com/2008/01/15/error-messages-chugging-along http://blog.arcadefly.com/2008/01/15/error-messages-chugging-along Getting nice looking error messages isn't easy. It's easy to use the Rails default ("error_messages_for") but for the type of errors you'd ideally want you'll still have to do a little leg work. One nice part it that any form fields that are being output using the Rails form helpers will be wrapped in a div with the "fieldWithErrors" class. This makes adding a red border to problem fields extremely simple. Also, with the help of the recent post about multiple selects over on railscasts, I was able to add in my country/select fields in a very streamlined way. I'm using the same "address" partial for users and arcades at the moment as well, with that partial including the javascript in the header. Pretty slick just including a partial and having all the javascript just fall into place. For now adding a single arcade is working fine all around, although i'm a little concerned with how my nested resources are starting to become cluttered. Nested resources are just what they sound like. For instance if you wanted to get a users address, you might go to the url http://localhost:3000/users/:user_id/address/1. That's a very useful looking URL that you can find a lot from. The downside is that the controller/action this will hit is (by default) address_controller.show. This is the exact same controller/action that is hit when you go to http://localhost:3000/address/1 though! The only difference is that there will be a "user_id" variable passed in. After that though you might handle little things differently like the title, the edit link for that resource, and maybe even the entire page. Aparently you can make this resource go to another controller, like "user_address_controller" for example and not have to worry about this. I'm starting to think this is the way to go for a lot of this.

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna
Sun, 23 Dec 2007 15:13:21 -0800 YM4R and GeoKit Rock http://blog.arcadefly.com/2007/12/23/ym4r-and-geokit-rock http://blog.arcadefly.com/2007/12/23/ym4r-and-geokit-rock So far YM4R and GeoKit are working out aside from a few oddities. GeoKit install and geocoding was flawless, but I've yet to use the advanced finders for distance. At the moment the user/gamer/player (haven't decided what to call it as of yet) doesn't have an address associated with it for mapping functionality. Should be easy enough to compute according to tutorials. YM4R makes the simple things even easier, but due to the very small amount of documentation its been a bit difficult to find examples. It's probably time to start digging through the plugin code for clarification. YM4R is used for creating your Google Map markers in Ruby code, storing them to single variable and then being able to generate the header javascript, as well as the div/span/whatever the map will be created in. It's easy enough to wrap some code in a content tag from within a view for a specific map. The @map variable was created within the controller with all points that will be created, as well as any map settings -- like zoom level, lat/long to center in on, as well as managing groups, clusters and anything else. When generating a map with a group of points, it's possible to have ym4r decide where to zoom in on, as well as what zoom level. This is as easy as a few lines: sorted_latitudes = @arcades.collect(&:address).collect(&:lat).compact.sort sorted_longitudes = @arcades.collect(&:address).collect(&:lng).compact.sort @map.center_zoom_on_bounds_init([ [sorted_latitudes.first, sorted_longitudes.first], [sorted_latitudes.last, sorted_longitudes.last]]) I'm still working on some of the basics of mapping that aren't quite as well documented. Things like having a marker point popup on start, or having a link on the page outside of the map that opens a map marker. These kinds of things are simple when you step into javascript, and heavily documented, but not quite as much so with wrapper plugins. I'll probably mess around with it a bit more, before deciding if straight javascript or ruby is the way to go. As far as javascript goes, one solution that looks interesting is Mapstraction. There is actually a YM4R wrapper for it as well, although it appears out of date (and undownloadable). The idea is that you can switch which mapping engine you use. Always a plus to give users the ability to decide which mapping engine they prefer, but I imagine it's at the cost of some features. Google, for instance has quite a few different ways of grouping points so the browser doesn't crash to a halt. For instance, if you use clustering (which the ym4r gm plugin supports), markers that indistinguishable at far out zoom level will be shown as a single point. This keeps the map clean so that you won't have a collection of points all on top of each other. We'll see how it goes with the remaining tasks!

Permalink | Leave a comment  »

]]>
http://files.posterous.com/user_profile_pics/305670/adam_rect.jpg http://posterous.com/users/37qTdMG4I385 Adam Fortuna adamfortuna Adam Fortuna